Glossary
70 ROB RUN terms in a line or two each, with a link to the page that covers them properly. Every term has its own link you can share.
| Term | Meaning | More |
|---|---|---|
| Abandoned Checkpoint# | Map building. Bordering settlements get a different layout, walled in by a checkpoint. Three exist. | Base and plots |
| Alarm System# | Security-panel module that warns of a hack. Personal (owner), clan (whole clan) or location (everyone nearby). Adds no defense. | Raids |
| Arms Factory# | Map building. Settlements next to it pay 15% less for weapons at vendors. The most common building, with seven on the map. | Base and plots |
| Authority# | Your total prison sentence. The only character level, it never resets and unlocks tattoos and late Lenny’s Tree items. | Police and prison |
| Bank account# | Opened at the Looty Bay Bank as a Citizen. Money only gets in through laundering, and players can’t steal it. | Money |
| Barter# | Trading a fixed set of items (sometimes plus cash) for one item, behind suspicious doors or at Lenny’s Motel. | Barter |
| BCoin (B-Coins)# | Premium cosmetic currency. Also buyable on the in-game exchange with clean money. Survives the wipe. | Money |
| BIG EGG #53# | The Fabergé egg in the Art Gallery. Needs a Glass Cutter; sells for $550,000 at Notoriety 1. | Item |
| Black Market (building)# | Map building found only in Highlands. Repacking contraband pays more in bordering settlements. | Production |
| Bribe# | Bank money offered to the cop arresting you, in $10,000 steps up to $200,000. If accepted, you leave with bag and gear. | Police and prison |
| Buletti Soltempra# | The exotic supercar players call the Lambo. Fastest car, zero cargo, $10,000,000. One sits on display at the Grand Hotel. | Vehicles |
| Bunker# | Map building. Adds +3 defense to the house, outbuildings and fence of bordering settlements. | Raids |
| Cargo# | Big loot carried in your hands or a trunk’s cargo slots: crates, safes, bags, bushes, crystals. Drawing a weapon drops it. | Cargo |
| Cargo Workbench# | Base furniture that opens cargo. Opening at home pays more than selling cargo whole since 5 Nov. | Cargo |
| Citizen# | Unmasked role in Looty Bay. Can’t fight or be attacked, keeps everything on death, and is the only role city stores sell to. | Roles |
| Clan# | Group of up to 100 players on one state. Costs 5,000 coins of clean money to create; 8-hour cooldown between clans. | Clans |
| Clan battle# | Scheduled fight between two clans for a city business or a district, held between 20:00 and 06:00. | Clans |
| Clean money# | Laundered money sitting in your bank account. Safe from players, but confiscated by the Federal Raid. | Money |
| Collection# | A set of valuables packed into a crate at the Collection Table. The crate sells to the Smuggler. | Collections |
| Collectors’ van# | The van in a settlement’s centre where the owner collects tax in person. No new tax builds up until you collect. | Clans |
| Contraband# | Cargo that can be repacked at a Contraband Workbench into something worth more. | Cargo |
| Cop# | Player police officer. Max 4 per city. Free shift gear and car, can only kill criminals, paid at the end of the shift. | Police |
| Criminal# | Masked role. Can rob and fight, can be attacked by anyone, loses bag and gear on death. Cleared only by leaving the city. | Roles |
| Cumulative item# | A tool that fills with points from one kind of action, then turns into a far more valuable filled version. | Cumulative items |
| Decoder# | Single-use raiding device plugged into a security panel. Removes 1, 3 or 5 defense points. Not sold in shops. | Raids |
| Defense level# | A structure’s base protection plus all its fuse points. Raiders need to bring it to zero. | Raids |
| Dirty cash# | Money from crime and sales, carried or stored. Can be lost on death, stolen or confiscated until you launder it. | Money |
| District# | One of 10 regions of the global map, level 1 to 3, each with a Sales Center. Clans can take control of them. | Clans |
| Drill# | Legendary tool from barter (Action Camera, 2 USB Hacking Tools, $50,000). Opens the bank vault door. | Barter |
| Electronic Fuse# | Defense module for a security panel. Adds 1, 3 or 5 points per slot and survives a hack. | Raids |
| Escape point# | Exit from the Prison that drops you into a new state of your choice. | Servers |
| Eviction Right# | Exotic barter item (50 Decoders). Used on a fully hacked base to evict the owner and take part of the property, cars included. | Raids |
| Federal Raid# | The wipe. Every 7 days per state the feds confiscate money, property and gear and turn it into sentence. | Servers |
| Fence# | NPC who buys valuables for cash: dollar-sign vans in Looty Bay, Sales Centers and district hubs. Pays up to +50% with Notoriety. | Money |
| Gear Factory# | Map building. Settlements next to it pay 10% less for equipment at vendors. | Base and plots |
| Global map# | The lawless desert around Looty Bay: 10 districts of player settlements, plus Lenny’s Motel and the Prison. | Servers |
| Heist Mask# | Putting it on in Looty Bay turns you into a Criminal. | Roles |
| Highlands# | The central level-3 district. The only place for tier III vendors, helicopter purchases and the Black Market building. | Clans |
| Hobo# | Where everyone starts: no money, no home, sleeping at Lenny’s Motel. | Power pyramid |
| Holding cell# | Short city detention at offense level 10, from running people over, vandalism or blocking roads. | Police |
| Laundering Desk# | Base furniture that turns dirty cash into clean money over time, even offline. Upgraded with Banknote Counters. | Money |
| Lenny’s Motel# | The hub and safe zone. Lenny sells via his Trade Laptop, stores cash, launders for a cut, barters and runs roulette. | Servers |
| Lenny’s Tree# | The Black Market unlock tree: 172 goods in 8 branches. Research a node once, then buy it on the Trade Laptop. | Lenny's Tree |
| Lockpick# | $99 tool that opens doors and containers without the alarm. Also opens any car trunk. | Item |
| Looty Bay# | The heist city and the only place with police. City districts: Downtown, Sunny Beach, Parkside, Loraine Hills. | Locations |
| Master Key# | Opens other players’ safes and security cabinets once their building is hacked. Decoders alone can’t. | Raids |
| Most Wanted# | Wanted level 3. Everyone in the city can see where you are. | Notoriety |
| Notoriety# | Criminal level 1 to 5 for one city visit. Raises Fence prices up to +50% and Smuggler prices up to +25%, and police pressure with them. | Notoriety |
| Parking Terminal# | Parking meter in the city where you rent a free car if you have no active vehicle. | Vehicles |
| Party# | Group of up to 3 players. Members share full access to each other’s houses. | Roles |
| Plot# | Your one base spot, rented inside a settlement with a Land Plot Title of the right level. | Base and plots |
| Power pyramid# | Five tiers from Hobo to Shadow Governor. Each tier takes a cut from the ones below. | Clans |
| Prison# | Global-map location. Surrender to the feds here, change state or region, see the Tattoo Artist, and leave via escape points. | Police and prison |
| Raid lock# | Lockdown after a full hack: no moving the base, no vendors or Black Market, no unlocking Shipments. | Raids |
| Required sentence# | Minimum authority needed to unlock some Lenny’s Tree items. Shown as “?” until you have it. | Police and prison |
| Romanov R8# | The helicopter. $10,000,000, needs a Helipad and can only be bought with a Highlands base. | Vehicles |
| Sales Center# | District hub that buys loot with a +10%, +20% or +30% bonus. Only tenants of that district can sell there. | Money |
| Security panel# | Box on every structure’s wall. Holds fuses and alarms, and is where raiders plug in Decoders. | Raids |
| Sentence# | Prison years you get when the feds confiscate your property: 1 year plus 1 per $500,000, up to 40 per state. | Police and prison |
| Settlement# | A group of plots inside a district, owned by one player through a Settlement Title. Can’t be seized before the wipe. | Base and plots |
| Settler# | Your role in settlements and the desert. Everyone can fight and everyone loses loot on death. | Roles |
| Shadow Governor# | Leader of the clan holding Highlands. One per state; that clan taxes every other clan. | Clans |
| Shipment# | A node in Lenny’s Tree. Also used for hauled cargo runs. | Money |
| Sit-down# | Auction before a clan battle. The two clans offering the most get to fight. | Clans |
| Smuggler# | NPC who buys cargo. Pays up to +25% with Notoriety; the exchanger holds up to 100 cargo. | Cargo |
| State# | A server: Looty Bay, the districts, Lenny’s Motel and the Prison, for up to about 5,000 players. | Servers |
| Tattoo# | Visual mark of authority that can’t be confiscated. The Tattoo Artist in the Prison also changes names. | Police and prison |
| Trade Laptop# | The Black Market shop, at Lenny’s and at your own base. Blocked during a raid lock. | Money |
| Vendor tier# | I, II or III: the level of your plot’s district. Decides which Trade Laptop goods you can buy. | Base and plots |
| Wanted level# | Police heat from 0 to 3, raised by killing NPCs. Separate from Notoriety. | Notoriety |