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Police and prison

Cop slots, badges and pay, how arrests and bribes work, and how the feds turn your wealth into permanent authority.

Updated 15 Nov 2026Game build 26615022

Up to 4 players per city can work as cops. You get free gear and a patrol car, earn $9,000 to $15,000 per arrest, and get paid in confiscated goods at the end of the shift. On the other side of the law, the feds wipe every criminal each week and turn what they take into prison sentence, the only progress that never resets.

Becoming a cop

  1. Enter Looty Bay and go to the Police Station in Parkside.
  2. Talk to the officer and enlist. This only works if one of the 4 slots is open.
  3. Your personal belongings go into storage; you get standard-issue gear and a patrol car.
  4. At the end of the shift, collect your pay from the officer and your items come back.

Waiting for a slot is a known pain point, and Kefir says police duty will get better. On a fresh server, patrol cops only get the Standard Issue Pistol for the first 30 minutes. Better kit unlocks as the server ages.

What cops can and can’t do

Cops canCops can’t
Kill criminals (and only criminals)Hurt Citizens or other cops
See alarm markers and the full kill feedEarn anything for killing someone who surrendered or was arrested
Remove Drills and repair security panelsKeep department gear after dying
Close the city bridges to block escapesRespawn instantly: the delay grows with each death in a row
Confiscate bags, cargo and JammersSkip the 40-minute city timer

When officers are stretched thin, players get a reinforcement call. Answering it puts you on duty with upgraded gear and a pay boost.

Badges

A badge is single-use and swaps your basic shift kit for a better one. You can work without one. Badges live in the Documents branch of Lenny’s Tree, and which ones you see depends on the district you live in.

BadgeResearchLaptop priceTierBarter
Sergeant's Badge$30,000$8,000INone
Lieutenant's Badge$200,000$40,000II15 Sergeant’s Badges
Captain's Badge$500,000$100,000IIIRemoved on 5 Nov
Unconfirmed
Earlier notes put the Lieutenant’s barter at 10 Sergeant’s Badges; the current game uses 15. The Captain’s barter (5 Lieutenant’s) was taken out on 5 Nov and has not come back.

Cop pay

Earnings collect on a shift account. When you clock out, the officer pays you in confiscated goods worth the total. Only part of it is sellable items: keys, badges and gear are capped at 25% of the payout. There is also a per-shift salary limit.

ActionReward
Arrest a criminal$9,000 – $15,000
Kill a criminal$2,000
Salary for killing a criminal$5,000
Seize a criminal’s loot (base)$4,000
Seize a vehicle’s loot (base)$2,000
Share of a killed criminal’s gear value4%
Kill someone who surrendered or was arrested$0
Salary limit per shift$1,000,000

Temporary bonuses

BonusHowEffectLasts
Surrender orderOrder a criminal to surrender (Q)+20% arrest reward20 s
Active sirenSiren on in the service car (heard at 35 m, calls backup)+20% for lawful actions20 s
ReinforcementGo on duty through a reinforcement call+25% salary and free gear15 min

The design is deliberate: police work is low risk and lower reward. Cops usually outnumber criminals and run the city early in a wipe, until criminals can afford serious weapons.

Arrests, surrender and bribes

  • A criminal can raise their hands with Q at any time. Cops arrest surrendered or knocked-out criminals.
  • An arrest confiscates the bag. Worn gear stays. A normal arrest gives no prison sentence.
  • The arrested player can offer a bribe from their bank account, in steps of $10,000 up to $200,000. If the cop accepts, the criminal leaves the city with bag and gear.
  • Other criminals can disrupt an arrest, and gain Notoriety for doing it.

The holding cell

Citizens and cops build up an offense level by running people over, vandalism, blocking with a vehicle and knocking people down. At level 10 you go to the city holding cell for a short stay. Inside you can’t use personal items or change role, and the level ticks down one step at a time.

The feds and the Prison

Every 7 days per state the feds run the Federal Raid. A “the feds are coming” timer appears on the right of the screen, and when it hits zero they take everything earned illegally: money including the bank balance, cars, real estate and contraband warehouses. It happens even if you are offline.

You can also go early. Select the Prison on the global map and choose Surrender to Feds. Your property in that state is confiscated on the spot. This is the only way to switch servers or region. From the Prison you leave through an escape point into a new state.

Sentence and authority

Your sentence, counted in years, is your authority: the only character level, and it survives every wipe. It unlocks tattoos (which can’t be confiscated) and Lenny’s Tree items with a required sentence, shown as “?” until you qualify.

RuleValue
Base sentence per confiscation1 year
Per $500,000 of property in the state+1 year
Max from one state40 years
Overall cap10,000 years
Paying Lenny’s $1,000,000 debt+10 years and a permanent skin

Required sentence examples

ItemRequired sentence
Small Security Cabinet30 years
Police Radio (handheld)60 years
Racing Rotor75 years
Alarm System (location)105 years
Police Radio (car)275 years
Laboratory Scales335 years
Top-end nodesAbout 950–1,000 years

Name changes are done by the Tattoo Artist inside the Prison.

Unconfirmed
How long a sentence “year” lasts in real time, and the exact sentence needed for each tattoo, are not known yet.

Sergeant's BadgeLieutenant's BadgeCaptain's BadgePolice RadioPolice RadioEvidenceID Card

From the FAQ

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