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Roles and death

Citizen, Criminal, Cop and Settler: what each role can do, and exactly what you lose when you die, surrender or get raided.

Updated 15 Nov 2026Game build 26615022

Your role decides what you can do and what you lose. In Looty Bay you are a Citizen (no mask, can’t fight, loses nothing), a Criminal (masked, loses the bag and gear on death) or a Cop. Outside the city you are a Settler, and the desert has no law at all. Banked money is safe in every case except the wipe.

The roles

You choose a role only inside Looty Bay, and you choose it again every time you enter. Everyone in a party must hold the same role while in the city.

RoleHow you get itCan deal damageLoses loot on deathRespawns in place
CitizenEnter the city without a maskNoNoYes
CriminalPut on a Heist MaskYesYesNo
CopEnlist at the Police Station (needs a free slot)Criminals onlyDepartment gear onlyYes, with a growing delay
SettlerDefault in settlements and the desertYesYesNo
Clan battle fighterJoining a clan conflictYesYesNo
PrisonerBeing in the PrisonNoNoYes
Hub guestBeing at Lenny’s MotelNoNoYes

Items also lose durability on death for every role that can lose loot, plus cops. Citizens, prisoners and hub guests take no durability damage.

Rules for each role

Citizen

  • Can’t attack and can’t be attacked. Heals for free.
  • The only role that can open a bank account at the Looty Bay Bank.
  • The only role city stores will sell to, at three times the Trade Laptop price.
  • Best used for scouting: find the target, the exits and the Fence vans before you mask up.

Criminal

  • Hostile to everyone: cops and every other criminal can shoot you.
  • The only way to drop Criminal status is to drive out of the city.
  • If you quit the game while masked, your character dies. The same goes for clan battle fighters.
  • Your actions raise Notoriety, which raises both sale prices and police pressure.

Cop

  • Max 4 per city. Free gear and a patrol car for the shift; your own items are stored until you clock out.
  • Can only kill criminals. Sees alarm markers and the kill feed, removes Drills, repairs security panels and can close the bridges.
  • Details on pay and badges are in police and prison.

What you lose, situation by situation

SituationBag (loot)Equipped gearBank money
Citizen dies in the cityKeptKeptSafe
Criminal dies in the cityLostLostSafe
Criminal surrenders (Q) or is knocked out and arrestedConfiscatedKeptSafe
Arrested, bribe acceptedKeptKeptPays the bribe
Anyone dies in the desert or a settlementLostLostSafe
Cop dies on dutyDepartment gear lostPersonal items stored, so keptNot affected
Federal Raid, or surrender to the fedsEverythingEverythingConfiscated, becomes sentence

The surrender row is the one to remember. Pressing Q when cornered costs you the bag but keeps your armor and weapons. Dying costs both. A bribe from your bank balance (10,000 steps, up to 200,000) can keep everything if the cop accepts.

Edge cases

  • Durability: gear loses durability every time you die, and there is no repair yet. Kefir lists repair as planned.
  • Owned cars: a purchased car is not lost when you die, and its mods stay installed. Its trunk can still be lockpicked.
  • Dropped loot: cargo and bags left on the ground despawn after a while.
  • Logging out: quitting starts a timer during which your character stays in the world and can be killed.
  • Cash on the counter: after selling to a Fence, take the money right away. Cash left there can be stolen or confiscated.

The 40-minute city timer

Every player in Looty Bay, cop or criminal, has a personal 40-minute timer. Near the end you get the warning “Leave the city before the feds arrive.” A criminal who stays past it loses equipment and items. A cop who stays gets the spent badge back.

Parties

RuleValue
Party sizeMax 3 (no plans to raise it)
Where you can inviteGlobal map or a settlement only
Entering a location togetherEveryone must be on the global map
Invites during a clan conflictNot possible
House accessParty members get full access to each other’s houses
Solo startNotoriety 4 (Kefir, 13 Nov)
Bigger groupsClans, up to 100 members

Kefir keeps the cap at 3 because larger parties cut down on random encounters. Party access is the only permission system for houses, so only party people you trust.

Cheap kit that changes the odds

A few Lenny’s Tree buys make early runs much safer. All three cost $5,000 to research.

ItemPriceWhy
Lockpick$99Opens doors and containers without tripping the alarm
Sports Bag$5,000Two inventory rows for loot
Versatile Pouch$250One extra pocket
Tip
Open your bank account as a Citizen before your first robbery. Cash you carry dies with you; laundered money does not.

LockpickSports BagVersatile PouchSergeant's Badge

From the FAQ

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