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Raids and defense

Defense levels, Decoders and Electronic Fuses, how many Decoders each building takes, alarms, the raid lock and eviction.

Updated 15 Nov 2026Game build 26615022

Every building has a security panel with a defense level: the structure’s base protection plus the points of every Electronic Fuse in it. A raider breaks in by plugging Decoders into the panel until the number hits zero. A bare Small House needs 15 uncommon Decoders; a fully fused one needs 150. Safes still need a Master Key on top.

How a hack works

  1. The raider starts a hack at the security panel on the building’s wall.
  2. Each Decoder takes 12 seconds to install, is used up, and subtracts its value from the defense level.
  3. At 0 the system is fully hacked. The raider gets limited access to the building.
  4. The base enters a raid lock.
  5. The owner repairs the panel at the panel itself. Fuses are not destroyed, so full protection comes back.

Leaving someone else’s territory gives a longer vulnerability window. Kefir has said there is no offline-raid protection beyond fortification itself: clanmates hold off raiders better than any module.

Decoders

DecoderRemovesHow to get itFence value
Decoder (Uncommon)1Random loot, stacks to 10$1,000
Decoder (Epic)3Barter: 3 uncommon + $10,000, or 1 filled Action Camera$5,000
Decoder (Legendary)5Random loot$40,000

No shop sells Decoders. The formula for how many you need is ceil((base protection + fuse points) / decoder value).

Electronic Fuses

FuseAddsResearchPriceTier
Electronic Fuse (Uncommon)+1$10,000$20,000I
Electronic Fuse (Epic)+3$150,000$100,000II
Electronic Fuse (Legendary)+5$500,000$250,000III, or barter: epic fuse + $250,000

Decoders needed per structure

“Max” means every fuse slot holds a legendary fuse. The decoder columns read uncommon / epic / legendary.

StructureBaseFuse slotsMax defenseDecoders, no fusesDecoders, max
Trailer59505 / 2 / 150 / 17 / 10
Small House152715015 / 5 / 3150 / 50 / 30
Car Garage46344 / 2 / 134 / 12 / 7
Large Car Garage612666 / 2 / 266 / 22 / 14
Warehouse10158510 / 4 / 285 / 29 / 17
Workshop59505 / 2 / 150 / 17 / 10
Grow Room59505 / 2 / 150 / 17 / 10
Chemical Laboratory36333 / 1 / 133 / 11 / 7
Mesh Fence23172 / 1 / 117 / 6 / 4
Metal Fence56355 / 2 / 135 / 12 / 7
Concrete Fence1095510 / 4 / 255 / 19 / 11
Farm Fence———Can’t be hacked—

Worked example: a Small House with 10 epic fuses has 15 + 30 = 45 defense. That is 45 uncommon, 15 epic or 9 legendary Decoders. A Bunker map building next to your settlement adds +3 to the house, outbuildings and fence.

Fences

FenceProtectionFuse slotsResearchPriceTier
Farm Fence—————
Mesh Fence23$25,000$15,000I
Metal Fence56$100,000$50,000II
Concrete Fence109$200,000$500,000III

Kefir is clear that fences slow raiders down rather than stop them: cars can jump them and helicopters fly over. Getting past a fence doesn’t give access to any building behind it.

Alarm Systems

Each panel has 3 alarm slots. Alarms add no defense; they warn that a hack has started.

AlarmAlertsResearchPriceTierSentence
Alarm System (personal)Owner$25,000$60,000II—
Alarm System (clan)Owner and whole clan$50,000$200,000II—
Alarm System (location)Everyone at the location$15,000$30,000I105 years

What a raider can open

ContainerAfter the building is hacked
NightstandsOpen freely
RacksOpen freely
SafesNeed a Master Key (research $50,000, $55,000, tier II)
Security CabinetsNeed a Master Key
Bank balanceCan’t be touched

Decoders never open safes or cabinets. Keep valuables in those, and keep money laundered.

The raid lock

Once any system is fully hacked, the base is locked down for a while. During the lock you can’t move the base, use vendors or the Black Market (Trade Laptop), or unlock Shipments in Lenny’s Tree. Repair the panel as soon as you can.

Eviction

The Eviction Right takes over an entire base. You barter it for 50 Decoders, and it only works after every security system at the base has been fully hacked. Apply it to the plot plan, the owner is evicted, and you keep part of the property: structures, furniture and parked vehicles.

  • Eviction is the only way to steal another player’s car.
  • Car trunks are a separate matter: anyone with a Lockpick can open them, anywhere, anytime.
  • Settlements themselves can’t be seized before the wipe, but bases inside them can be evicted.
Unconfirmed
Before launch Kefir described the Eviction Right as an extremely rare loot drop. At release it is barter-only. That could change in a patch.

Defense checklist

  1. Valuables in safes and security cabinets, never nightstands or racks. Money in the bank.
  2. Fuse every structure, fences included.
  3. Add an Alarm System; the clan one if you are in a clan.
  4. Upgrade the fence. Concrete is the strongest.
  5. Place a First Aid Cabinet so you respawn at home during a raid.
  6. Repair hacked panels immediately.
  7. Settle next to a Bunker for +3, and keep the base looking plain. Poor-looking bases aren’t worth the Decoders.
  8. Join a clan.

DecoderDecoderDecoderElectronic FuseElectronic FuseMaster KeyAlarm SystemEviction RightConcrete Fence

From the FAQ

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