ROB RUN has two kinds of money that matter: dirty cash, which you can lose, and clean money in your bank account, which no player can take. The only way into the bank is laundering, mostly at a Laundering Desk in your own house. Everything in the bank is still confiscated at the weekly Federal Raid.
The three currencies
| Money | Comes from | Pays for | Risk |
|---|---|---|---|
| Dirty cash | Robberies, Fence and Smuggler sales, dumpsters, ATMs | Trade Laptop buys and Lenny’s Tree research | Lost on death, stolen or confiscated |
| Clean money (bank) | Laundering only | Clan creation (5,000 coins), clan bets and businesses, bribes | Safe from players; wiped by the Federal Raid |
| BCoin | In-game exchange (with clean money) or real-money purchase | Cosmetics | Out of the feds’ reach |
You can turn clean money back into cash at a city ATM or with a bank employee. Once withdrawn, it is at risk again.
The bank account
Open it at the Looty Bay Bank while you are a Citizen (no mask). You can’t launder without one. There is no deposit counter: money only reaches the account through laundering. Do this on your first visit to the city.
How laundering works
- Open a bank account.
- Get a plot and a house: a Trailer or a Small House. See base and plots.
- Place a Laundering Desk and load dirty cash into it.
- Clean money arrives in your account over time, including while you are offline.
| Limit or rule | Trailer | Small House |
|---|---|---|
| Dirty cash the base can hold | 5,000,000 | 50,000,000 |
| Laundering speedup slots | 1 | 3 |
Speeding it up
The rate depends on the desk upgrades, the settlement level and the business your clan controls. Clans that own a district get a boost that grows with district level, and the Shadow Governor’s clan gets the best rates of all.
| Banknote Counter | Research | Price | Tier |
|---|---|---|---|
| Banknote Counter | $10,000 | $30,000 | I |
| Banknote Counter | $50,000 | $65,000 | II |
| Banknote Counter | $150,000 | $150,000 | III |
Rules and edge cases
- A damaged laundering cable applies a 50% penalty until fixed.
- If you live in someone else’s settlement, the owner takes a percentage of every laundering and of your laptop purchases.
- Lenny launders too, for a cut. Your own desk charges no fee.
- On-character laundering converts at 0.5 (1 clean for 2 dirty), up to 100,000 dirty cash.
- Max per grab: 20,000 from the desk or on-character laundering; 10,000 from the cargo exchanger, a settlement cash register or a cash point.
Who buys what
| Buyer | Buys | Bonus | Where |
|---|---|---|---|
| Fence | Valuables and stolen goods, for cash | Notoriety, up to +50% | Dollar-sign vans in Looty Bay, Sales Centers, district hubs |
| Smuggler | Cargo: crates, safes, bags, bushes, crystals, collection crates | Notoriety, up to +25% | Cargo exchanger (holds up to 100 cargo) |
| District Sales Center | Loot | +10% / +20% / +30% by district level | One per district; tenants of that district only |
| Barter | Item sets for Drills, keys and tools | n/a | Suspicious doors, Lenny’s Motel |
- After a Fence sale, take the cash off the counter at once. If you walk away, it can be stolen or confiscated.
- Anyone can walk into a Sales Center, but only tenants of that district can sell there. Access opens once you are a Settlement Resident.
- Kefir says camping drop-off points is intended. There are several, so you can pick a quieter one.
Notoriety covers the bonus ladder.
Where you spend it
| Shop | Price | Who can buy |
|---|---|---|
| Trade Laptop (Black Market) | Base price | Anyone at Lenny’s; base owners at home. Blocked while your base is under a raid lock. |
| City stores (gun, equipment, electronics, jewelry, liquor, pharmacy, car parts, armor) | 3× laptop price | Citizens only |
Laptop stock grows as you research Lenny’s Tree (172 goods in 8 branches) and with your vendor tier, which equals your plot’s district level. Settlements next to an Arms Factory get 15% off weapons; next to a Gear Factory, 10% off equipment.
Taxes up the pyramid
Money flows upward: residents pay the settlement owner rent plus a cut of their laundering and laptop buys. The district’s clan takes a cut of the owners’ taxes, and the Shadow Governor’s clan taxes every clan. Owners collect in person at the collectors’ van in their settlement, and no new tax builds up until the last batch is picked up. You can be robbed on the way out. More in clans and territory.
Other cash sources
| Source | Notes |
|---|---|
| Dumpsters | Cash inside; buffed on 4 Nov |
| ATMs | Restock over time; also the Tip-off event |
| Lottery Tickets | Use the ticket, then sell it to a Fence for the amount shown. Tiers run from low to jackpot ($1,000,000). |
| Roulette at Lenny’s Motel | Max bet 200,000 in chips; no winning strategy |
| Production | Grow Room, Chemical Laboratory, cargo opening |
| Police work | Arrests, seizures, bribes |
| Clan businesses and districts | Regular income and taxes |
Related
Banknote CounterBanknote CounterTrailerSmall HouseLottery Ticket
From the FAQ
- What kinds of money are there?
- How do I open a bank account?
- How do I launder money?
- Can I launder without a base?
- How do I speed up laundering?
- What happens if the laundering cable is damaged?
- Why did my money disappear after selling?
- What is the Sales Center?






