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Police and Economy Balance

Cops are capped at 4 per city, the pistols-only period drops to 30 minutes and cop pay goes up. Titles, houses and cars cost more, opening cargo at your base now beats selling it, and the seasonal currency cap rises from 350 to 1,000.

PatchKefir · patch notes (community channels)

The day after launch Kefir tuned both sides of the city. Police got fewer slots but better pay. Property got more expensive, and base work got more profitable.

The numbers

5 Nov changes with numbers
ChangeBeforeAfter
Max cops per city—4
Pistols-only period on a new serverUntil the server ages30 minutes
Badges in cop salariesCut sharply on 4 NovBack, for salaries over 30,000
Share of a cop salary paid in items—25%
Seasonal currency limit3501,000

Police

  • No more than 4 cops per city at once.
  • Patrol cops on a new server get only pistols for the first 30 minutes, then better gear unlocks.
  • Cop salaries are higher.
  • Salaries over 30,000 include badges again. The item part of a salary is capped at 25% and contains only keys, badges and gear; the rest is cash.
  • Legendary badges (Captain's Badge) can no longer be bartered. You can still buy them on the Trade Laptop after research.
  • The exchange rate for the epic badge (Lieutenant's Badge) is back to its old value. The current recipe is Sergeant's Badge ×15.

Economy

  • Settlement and plot documents, houses and cars all cost more, to fit the 7-day server cycle. Examples: Settlement Title, Small House, Longhorn Wild. They still have a small chance to drop as loot.
  • Owners of level 2 and level 3 settlements receive more tax.
  • Several cargo values were changed. Opening cargo at your base Cargo Workbench now pays more than selling the cargo as it is.
  • Gold safes spawn less often, but what is inside is worth more.
  • The seasonal currency limit went from 350 to 1,000.