The day after launch Kefir tuned both sides of the city. Police got fewer slots but better pay. Property got more expensive, and base work got more profitable.
The numbers
| Change | Before | After |
|---|---|---|
| Max cops per city | — | 4 |
| Pistols-only period on a new server | Until the server ages | 30 minutes |
| Badges in cop salaries | Cut sharply on 4 Nov | Back, for salaries over 30,000 |
| Share of a cop salary paid in items | — | 25% |
| Seasonal currency limit | 350 | 1,000 |
Police
- No more than 4 cops per city at once.
- Patrol cops on a new server get only pistols for the first 30 minutes, then better gear unlocks.
- Cop salaries are higher.
- Salaries over 30,000 include badges again. The item part of a salary is capped at 25% and contains only keys, badges and gear; the rest is cash.
- Legendary badges (Captain's Badge) can no longer be bartered. You can still buy them on the Trade Laptop after research.
- The exchange rate for the epic badge (Lieutenant's Badge) is back to its old value. The current recipe is Sergeant's Badge ×15.
Economy
- Settlement and plot documents, houses and cars all cost more, to fit the 7-day server cycle. Examples: Settlement Title, Small House, Longhorn Wild. They still have a small chance to drop as loot.
- Owners of level 2 and level 3 settlements receive more tax.
- Several cargo values were changed. Opening cargo at your base Cargo Workbench now pays more than selling the cargo as it is.
- Gold safes spawn less often, but what is inside is worth more.
- The seasonal currency limit went from 350 to 1,000.







