The playtest closed on 2 Nov at 08:00 CET. In the same post Kefir listed what would change for release. Most of it shipped in the 4 Nov launch patch; one item did not.
Planned vs shipped
| Planned on 1 Nov | What happened on 4 Nov |
|---|---|
| Everyone gets a pistol on join and on every respawn | Dropped. Instead the basic pistol got cheaper and more starter weapons spawn in the city. |
| Player-base businesses (farms, labs, smuggling, cargo cracking) pay several times more | Shipped: base-business profits massively increased. |
| Buying and renting land made easier to understand | Shipped: Tier 1 settlements and land rentals cost documents instead of cash. |
| Longer cop respawn after death | Shipped, with an extra delay after each consecutive death. |
| Cops get pistols only at server start, better gear unlocks over time | Shipped. Fixed at 30 minutes on 5 Nov. |
| Cops can buy badges, with rarity tied to the district they live in | Shipped. |
Kefir's reasoning on cops
Cops should stay a serious threat, but no single player should be able to wipe whole squads in a PvE-style power fantasy. Longer respawns, a weak start on a fresh server and badges you pay for are the tools for that.


